Sebastian Krause is a Senior Game Programmer with 12 years of experience specializing in bridging programming and art through Technical Art for Unreal, Unity and custom engines. He focuses on realtime visual effects, animation, rigging, and procedural modeling and texturing, enabling artists to iterate faster while preserving technical performance. At Torn Banner Studios he contributes to shipped game features, and previously ran his own studio (battyRabbit) and supported game and web development teaching and tooling at Hochschule Trier. He has hands-on experience building front-end tooling for complex scheduling systems, demonstrating an eye for practical UX in technical projects. Based in Trier, Germany, Sebastian pairs academic teaching experience with commercial development, often tackling pipeline automation and procedural solutions that aren’t obvious from job titles alone.
12 years of coding experience
Bachelor of Science - BS, Informatik: Digitale Medien und Spiele - Spiele, Bachelor of Science - BS, Informatik: Digitale Medien und Spiele - Spiele at Hochschule Trier
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Sebastian Krause - Senior Game Programmer at Torn Banner Studios