Sebastian Krause

Senior Game Programmer at Torn Banner Studios

Trier, Rhineland-Palatinate, Germany
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Summary

👤
Senior
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Top School
Sebastian Krause is a Senior Game Programmer with 12 years of experience specializing in bridging programming and art through Technical Art for Unreal, Unity and custom engines. He focuses on realtime visual effects, animation, rigging, and procedural modeling and texturing, enabling artists to iterate faster while preserving technical performance. At Torn Banner Studios he contributes to shipped game features, and previously ran his own studio (battyRabbit) and supported game and web development teaching and tooling at Hochschule Trier. He has hands-on experience building front-end tooling for complex scheduling systems, demonstrating an eye for practical UX in technical projects. Based in Trier, Germany, Sebastian pairs academic teaching experience with commercial development, often tackling pipeline automation and procedural solutions that aren’t obvious from job titles alone.
code12 years of coding experience
bookBachelor of Science - BS, Informatik: Digitale Medien und Spiele - Spiele, Bachelor of Science - BS, Informatik: Digitale Medien und Spiele - Spiele at Hochschule Trier
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Github Skills (63)

unreal-engine-510
multiplayer10
unreal10
hugo9
cms9
unity3d9
dependency-injection8
go8
fastest8
blog-engine8
typescript8
asciidoc8
content-management-system8
zenject8
scripting8

Programming languages (10)

TypeScriptC#JavaC++CSSJavaScriptVueGo

Github contributions (5)

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HatiEth/beautifulhugo

Dec 2018 - Aug 2021

Theme for the Hugo static website generator
Contributions:2 PRs, 2 pushes in 2 years 8 months
hugostatic-website-generatorwebsite-generatorhugo-themestatic-site-generator
HatiEth/SDL-Input

Oct 2014 - Mar 2015

Contributions:91 commits, 4 pushes in 4 months
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