Summary
Sebastian Kurgunayev is a game developer with nine years of experience building performant systems and polished UIs using Unreal Engine (C++ and Blueprints), plus applied web dashboard work in Django. He has shipped an award-winning VR multiplayer title and contributed to a native UE5 plugin at Nodecraft, focusing on performance, input systems, and scalable data pipelines. Comfortable iterating quickly and making critical technical decisions, Sebastian pairs hands-on implementation with documentation and mentoring to lift team quality. He’s driven by continuous learning, welcomes feedback, and often surfaces practical best practices—from onboarding guides to code-review improvements—that aren’t always visible in day-to-day sprint work. Based in Cincinnati, he blends gameplay-first instincts with engineering rigor to solve unfamiliar challenges efficiently.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Computer Games and Programming Skills, 3.59 (Cum Laude), Bachelor of Science - BS, Computer Games and Programming Skills, 3.59 (Cum Laude) at Shawnee State University
Russian, Azerbaijani, Turkish