Summary
Sebastian Lawe is a multidisciplinary software engineer and founder with 11 years of experience crafting immersive games and niche tools through his studio Sebane Studios. He combines hands-on programming, Unity development, AI integration, networking, audio production, graphic design, and 3D modeling to deliver cohesive, inventive interactive experiences. His background includes game programming roles at Pixel Paradiso and Bit Space Development, where he translated creative concepts into shipped products. Based in Winnipeg, he pairs a Business Information Technology education with an entrepreneurial streak and a willingness to experiment with emerging technologies. Quietly prolific, he focuses on breaking from tradition—building small, focused tools and game mechanics that explore new design space.
11 years of coding experience
5 years of employment as a software developer
Business Information Technology, Business Information Technology at Red River College
English, French, Japanese