Sebastian Mühlhaus is a founder and solo-run studio lead specializing in XR applications, games, and R&D with over 11 years of software engineering experience. He combines academic rigor from a MSc in Computer Science and Media with hands-on expertise across VR/AR/MR, mobile, graphics, backend and embedded systems, and has led funded cultural-heritage and social-VR projects at Bauhaus-Universität Weimar. A core contributor to open-source social XR frameworks (vrsys-core, vrEDUsys), he builds multi-user, cross-device experiences and experiments with live audience participation in streamed RPGs and music-in-XR (MUXR). Comfortable in agile, cross-cultural teams and as a teaching supervisor, he blends research-driven problem solving with product-focused engineering and UX design. Known for taking projects end-to-end—from architecture and implementation to business development—he thrives on turning experimental XR concepts into polished, user-facing experiences.
11 years of coding experience
8 years of employment as a software developer
Master of Science - MS, Computer Science and Media, 1.4 (excellent), Master of Science - MS, Computer Science and Media, 1.4 (excellent) at Bauhaus-Universität Weimar
Contributions:104 pushes, 3 branches in 1 year 5 months
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