Sebastian Nordgren

Principal Tools Programmer at Remedy Entertainment Plc

Espoo, Finland
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Summary

👤
Senior
🎓
Top School
Sebastian Nordgren is a Principal Tools Programmer with 11 years in games development, now at Remedy Entertainment after shaping Unreal Editor features and UMG tooling at Epic Games. He brings deep C++ and C# expertise and a pragmatic engineering mindset—he refuses to ship without unit tests—and has led both C++/MFC and C#/WPF toolchains for complex production pipelines. His interests span gameplay-as-storytelling, procedural generation, and designer-focused UI, reflecting a rare blend of systems-level tooling and creative game design empathy. Based in Espoo, Finland, he’s known for quietly owning long-lived internal tools and for diving into whatever language or script is needed to unblock content teams.
code11 years of coding experience
job13 years of employment as a software developer
bookMEng, Computing (Software Engineering), MEng, Computing (Software Engineering) at Imperial College London
languagesEnglish, Finnish, Swedish
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Github Skills (28)

trainer9
twine9
eagle9
sketchup9
arduino-library8
cubing8
revit-api7
csproj7
monogame7
cheat-engine7
arduino6
aseprite6
visual6
stride6
embedded5

Programming languages (3)

C#C++Python

Github contributions (5)

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Dwergi/prototype-engine

Feb 2015 - Feb 2022

Contributions:277 commits, 292 pushes, 1 branch in 7 years
Dwergi/gmtk2024

Aug 2024 - Aug 2024

Contributions:17 pushes, 1 branch in 5 days
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