Sebastian Ploch is a senior software developer with seven years of experience specializing in systems and tools programming for game development, having contributed to three titles including PC releases Little Orpheus and Still Wakes the Deep. He excels in building robust cross-platform tools, debugging complex pipelines, and smoothing the production workflow—skills now applied at Dalux after multiple roles at THE CHINESE ROOM. Sebastian combines a First Class honours degree in Computer Games Programming with hands-on pipeline engineering on an anticipated AAA project, demonstrating comfort working across both indie and large-scale productions. Colleagues rely on him for practical, production-focused solutions and reliable tooling that speed up iteration and reduce technical friction. An appetite for quality assurance traces back to early retail testing experience, which informs his meticulous, standards-driven approach to game systems.
7 years of coding experience
4 years of employment as a software developer
UAL Level 3 Diploma in Creative Media Production and Technology, Distinction, UAL Level 3 Diploma in Creative Media Production and Technology, Distinction at South Thames College
Bachelor of Science (Honours) Computer Games Programming, First Class Honours, Bachelor of Science (Honours) Computer Games Programming, First Class Honours at Staffordshire University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.