Summary
Sebastian Spiegl is a CTO and XR-focused technology leader with 12+ years delivering real-time visualization, broadcast-grade AR/VR experiences, and mission-critical communication platforms from Bavaria, Germany. He combines hands-on expertise in Unreal/Ventuz pipelines, camera tracking and render clusters with applied AI—using CNNs, YOLO, RNNs, GANs and GPT models—to automate asset pipelines, multi-camera tracking, and content ideation for immersive productions. As Head of Mixed Reality Broadcast Technology and now CTO at SHOOTA, he has driven scalable real-time systems and media workflows for XR demos and live shows while integrating kinetic stages and virtual studios. His background spans embedded systems, large-scale projection installations and product innovation, where he turned bespoke hardware designs into quickly producible, high-margin offerings. A Cornell and Harvard-trained leader with an art-and-design foundation, he’s notable for bridging creative design sensibilities with robust engineering to solve the tricky latency and reliability problems that block live presentations.
12 years of coding experience
1 year of employment as a software developer
Design und angewandte Kunst, Design und angewandte Kunst at Rainer-Werner-Fassbinder Art & Design College
Certificate Executive Leadership, Certificate Executive Leadership at Cornell University
Data Visualization, Data Visualization at Harvard Extension School
Embedded Software and Hardware Architecture, Embedded Software and Hardware Architecture at University of Colorado Boulder
English, German