Sebastian Termen

Graphics Engineer at Unity

Vilnius, Vilnius County, Lithuania
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Summary

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Sebastian Termen is a graphics engineer at Unity with four years of hands‑on experience shipping cross‑platform fixes and tooling across desktop, mobile, console, and web. He blends low‑level engineering (C/C++, C#) with practical automation and QA discipline—owning triage, reproduction, implementation, and validation to prevent regressions. Known for a calm, collaborative approach, he mentors newcomers, improves team documentation, and streamlines PR workflows with lightweight web and backend tools. His background in release engineering gives him a rare fluency in multi‑platform build and deployment pipelines, and he’s currently advancing into graphics‑focused engineering work while studying at Vilnius Tech.
code4 years of coding experience
job3 years of employment as a software developer
bookBachelor of Applied Science - BASc Computer Programming, Bachelor of Applied Science - BASc Computer Programming at Vilniaus Kolegija/University of Applied Sciences
bookBridging Studies Information Technology, Bridging Studies Information Technology at VILNIUS TECH - Vilnius Gediminas Technical University
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Github Skills (6)

unity3d10
csharp9
cli9
ecma9
mono9
dotnet8

Programming languages (4)

C#JavaC++Rust

Github contributions (5)

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PrimitiveTeam/MPE

May 2024 - Feb 2025

Small Game/Rendering Engine made from scratch in C++
Contributions:1 review, 69 PRs, 317 pushes in 9 months
Durengo/Omni-Grid

Sep 2023 - Dec 2023

Final project for Software Engineering and Software Testing courses made by students from Vilniaus Kolegija / University of Applied Sciences at the Faculty of Electronics and Informatics.
Contributions:33 PRs, 101 pushes, 33 branches in 3 months
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Sebastian Termen - Graphics Engineer at Unity