Summary
Sebastian Termen is a graphics engineer at Unity with four years of hands‑on experience shipping cross‑platform fixes and tooling across desktop, mobile, console, and web. He blends low‑level engineering (C/C++, C#) with practical automation and QA discipline—owning triage, reproduction, implementation, and validation to prevent regressions. Known for a calm, collaborative approach, he mentors newcomers, improves team documentation, and streamlines PR workflows with lightweight web and backend tools. His background in release engineering gives him a rare fluency in multi‑platform build and deployment pipelines, and he’s currently advancing into graphics‑focused engineering work while studying at Vilnius Tech.
4 years of coding experience
3 years of employment as a software developer
Bachelor of Applied Science - BASc Computer Programming, Bachelor of Applied Science - BASc Computer Programming at Vilniaus Kolegija/University of Applied Sciences
Bridging Studies Information Technology, Bridging Studies Information Technology at VILNIUS TECH - Vilnius Gediminas Technical University