Sebastian Weigand

Principal Architect, Gaming Infrastructure at Google

New York, New York, United States
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Summary

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Senior
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Sebastian Weigand is a Principal Architect specializing in gaming infrastructure at Google with 12 years of experience designing cloud-native, DevOps-driven systems. A sysadmin at heart and coder for fun, he focuses on infrastructure as code, Kubernetes, and IT transformation to help game teams scale reliably. Based in New York, he combines hands-on technical leadership with customer-facing advocacy—often working directly with Northeast organizations to turn operational challenges into production-ready platforms. At Google he wrangles the technologies that power large-scale games, bringing practical guidance on observability, automation, and platform design. His background as a PlanetScale systems architect and passion for enabling others to “do kick-ass stuff” gives him a pragmatic, product-minded approach to architecture and tooling.
code12 years of coding experience
bookBachelor of Science (B.S.), Information Technology, Bachelor of Science (B.S.), Information Technology at Drexel University
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Stackoverflow

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Github Skills (39)

freebsd9
solaris9
tarball8
python8
ansible8
linux8
multiplayer7
dedicated7
openzfs7
hosting7
ssh7
game-development6
golang6
automation6
devops6

Programming languages (8)

HCLShellC++CMakefileJavaScriptGoPython

Github contributions (5)

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ThatDevopsGuy/plex-nuc

Apr 2015 - Jul 2016

Contributions:5 commits, 3 pushes, 2 branches in 1 year 2 months
ThatDevopsGuy/multimedia

May 2014 - Jun 2018

Contributions:20 commits, 25 pushes, 2 branches in 4 years 1 month
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Sebastian Weigand - Principal Architect, Gaming Infrastructure at Google