Summary
Sebastian Weigand is a Principal Architect specializing in gaming infrastructure at Google with 12 years of experience designing cloud-native, DevOps-driven systems. A sysadmin at heart and coder for fun, he focuses on infrastructure as code, Kubernetes, and IT transformation to help game teams scale reliably. Based in New York, he combines hands-on technical leadership with customer-facing advocacy—often working directly with Northeast organizations to turn operational challenges into production-ready platforms. At Google he wrangles the technologies that power large-scale games, bringing practical guidance on observability, automation, and platform design. His background as a PlanetScale systems architect and passion for enabling others to “do kick-ass stuff” gives him a pragmatic, product-minded approach to architecture and tooling.
12 years of coding experience
Bachelor of Science (B.S.), Information Technology, Bachelor of Science (B.S.), Information Technology at Drexel University