Sebastian Ziemann is a multidisciplinary design and development engineer based in Hamburg with nine years of experience creating meaningful game concepts and interactive digital content. He combines Blender-based 3D modeling, rigging and animation with C# coding to prototype and ship experiences in Unity, bridging visual craft and gameplay engineering. As a tutor and lecturer at HAW Hamburg and a self-employed designer, he balances teaching, client work and studio production, currently contributing to studio playces collective. Pursuing an MA in Time-Based Media: Games, he brings a practiced eye for visual communication and an experimental approach to accelerating 3D workflows that often uncovers practical optimizations beyond pure aesthetics.
9 years of coding experience
Master of Arts - MA Zeitabhängige Medien: Games, Master of Arts - MA Zeitabhängige Medien: Games at Hochschule für Angewandte Wissenschaften Hamburg (HAW Hamburg)
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