Sebastiano Mandalà

Technical Director at Core Loop

Portsmouth, England, United Kingdom
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Summary

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Sebastiano Mandalà is a technical director and veteran game developer with over two decades of experience leading AA game productions and founding studios. He blends hands-on C++/C# architecture and performance optimization with strategic technical leadership, hiring and mentorship, especially for free-to-play and online live-service games. As Co-founder and CTO at Freejam he helped scale Robocraft to millions of players and architected server and toolchains across AWS/OVH/Multiplay, later founding Core Loop to build World Eternal Online. Sebastiano is the creator of the Svelto.ECS and Svelto.Tasks open-source frameworks, reflecting his expertise in Data-Oriented Design and ECS patterns for high-performance C# systems. He is known for solving hard platform and streaming problems (from consoles to mobile) and for preferring “getting things done right” through honest communication and pragmatic process improvements. Based in Portsmouth, he combines startup founder grit with deep engineering craft and a track record of shipping and scaling complex multiplayer products.
code14 years of coding experience
job22 years of employment as a software developer
bookIT BTEC Informatics, IT BTEC Informatics at I.T.I.S.
languagesItalian, English
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Stackoverflow

Stats
1,075reputation
131kreached
16answers
35questions
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Github Skills (20)

ec10
architecture10
entity-component-system10
architectures10
framework-design9
performance-optimization9
unity3d8
game-development8
dotnet-core8
data-serialization8
serialization8
amazon-ecs8
csharp8
assemblies6
unity-game-engine6

Programming languages (14)

C#PowerShellJavaC++CMakefileGoHTML

Github contributions (5)

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sebas77/Svelto.ECS

Aug 2015 - Jan 2023

Svelto ECS C# Entity Component System
Role in this project:
userBack-end Developer & Software Architect
Contributions:16 releases, 1 review, 544 commits in 7 years 5 months
Contributions summary:Sebastiano's contributions primarily focused on the development of a C# Entity Component System (ECS) framework. Their work included the implementation and refactoring of core ECS components such as engines, entity views, and data structures. They also introduced features like a sequencer for controlling engine execution and integrated changes to improve performance and memory usage, along with adding serialization capabilities, indicating architecting and design efforts.
ecsgamedeventityentity-componentecs-framework
sebas77/-Obsolete-TaskRunner

May 2012 - Oct 2016

Contributions:42 commits, 5 pushes, 1 comment in 4 years 5 months
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Sebastiano Mandalà - Technical Director at Core Loop