Summary
Sebastien Albert is a multidisciplinary game programmer and founder with 12+ years of experience building interactive installations, VR/AR applications and games primarily in Unity using C# and C++. He runs Studio Albert where he translates artistic visions into feasible interactive experiences while preserving their intent, and he combines that practice with sustained teaching roles at GAME SUP, SAE Genève and multiple design schools. His background spans industrial software, 3D graphic production for major clients, and end-to-end project leadership, giving him a rare fluency between creative direction and robust engineering. Known for mentoring students through final projects and keeping close industry vigilance, he blends hands-on development with curriculum design and practical feasibility analysis. Based in Lyon, he brings both studio entrepreneurship and long-term classroom impact to teams tackling experiential and immersive projects.
12 years of coding experience
5 years of employment as a software developer
Licence, Chargé de projets en Systèmes Informatiques Appliqués, Licence, Chargé de projets en Systèmes Informatiques Appliqués at Campus Sciences-U Lyon
Master, Ingénierie des systèmes images et sons, Master, Ingénierie des systèmes images et sons at Université Polytechnique Hauts-de-France
DESS, Images de synthèse, DESS, Images de synthèse at University of Strasbourg
DUT, Génie électrique et informatique industrielle, DUT, Génie électrique et informatique industrielle at IUT Nancy-Brabois
English, French