Sébastien Benard

Senior Game Designer at IUT Informatique Bordeaux

Bordeaux, Nouvelle-Aquitaine, France
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Sébastien Benard is a Senior Game Designer and solo indie gamedev based in Bordeaux with 11 years of experience building games and game tooling. He leads Deepnight Games and contributes widely to the Haxe/Heaps ecosystem, authoring and refactoring core mechanics, input/control systems, rendering optimizations, and UI improvements across gameBase, Heaps, and the LDtk level editor. Comfortable across front- and back-end code, he routinely touches low-level rendering, entity systems, and editor UX—work that demonstrates both systems thinking and hands-on polish. He also teaches web development (jQuery) at IUT Informatique Bordeaux, bringing practical pedagogy to his craft. Known for pragmatic, iterative development, he combines indie creativity with engineering discipline to ship playable, well-structured game systems.
code11 years of coding experience
languagesEnglish, espagnol (genre, un peu)
github-logo-circle

Github Skills (19)

electron10
rendering10
haxe10
ui-design10
render10
heap10
game-development10
game-dev9
game-controller9
controller9
user-interface9
2d-game9
graphical-user-interface9
leveldb9
css9

Programming languages (6)

C#TypeScriptCHaxeJavaScriptHTML

Github contributions (5)

github-logo-circle
deepnight/gameBase

Dec 2018 - Jan 2023

Base structure for my games, using Heaps framework and Haxe language.
Role in this project:
userFull-stack Developer
Contributions:644 commits, 5 PRs, 387 pushes in 4 years 2 months
Contributions summary:Sébastien primarily updated and refactored core game mechanics and added features related to user input and control within the "gamebase" repository. The contributions include modifications to entity properties, such as adding life management and color vector support, while also fixing bugs in camera shake, and implementing new player interaction features (e.g. zoom control, drone support). The developer also made UI improvements, such as the addition of a bar and menu items to enhance user experience. The contributions clearly demonstrate a focus on both frontend and backend implementations.
gamegameswebglheapsbase-structure
deepnight/ldtk

May 2020 - Jan 2023

Modern, lightweight and efficient 2D level editor
Role in this project:
userFull-stack Developer
Contributions:64 releases, 6486 commits, 46 PRs in 2 years 8 months
Contributions summary:Sébastien appears to be contributing to the modern 2D level editor, as evidenced by their project panel fixes and code modifications. Their work involves modifying the CSS of the editor, as well as significant changes to the code base which include adding and modifying getter methods. The user's contributions encompass both frontend and backend changes, making full use of their developer skills.
electronmap-editortilemap2dgame-development
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial