Summary
Sébastien Bigaré is a Narrative Designer with 16 years of professional experience crafting game stories, scenarios and player experiences across indie projects and collaborations with studios such as Studio Agate and a shelved RPG effort for SEGA. He combines hands-on creative work with teaching and curriculum leadership, having designed narrative programs and led a bachelor-level game design curriculum while lecturing at multiple French institutions. A two-time winner of the Festival International des Jeux RPG scenario contest, he brings deep practical expertise born from over 20,000 hours of vocational design practice and many early iterative failures that shaped his craft. His background spans community roles—building an indie team and running game library initiatives—to formal education in pedagogy, which informs his player-centric and teachable approach to narrative systems. Based in Île-de-France, Sébastien favors collaborative studio environments where he can translate bold visions into playable experiences and mentor the next generation of designers. He also maintains an active code/project presence on GitLab, reflecting a pragmatic, multidisciplinary toolkit beyond pure writing.
16 years of coding experience
Narrative Design, Narrative Design at Autodidact Formation
Master's Degree, Modern and Contemporary Pedagogy, Master's Degree, Modern and Contemporary Pedagogy at Institut de Formation des Maîtres (Cergy)
French, English