Sébastien Bourgoing

Gameplay Programmer at Beyion Studio

Quebec, Quebec, Canada
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Summary

👤
Senior
🎓
Top School
Sébastien Bourgoing is a versatile gameplay programmer and technical animator with over a decade of experience in the video game industry, currently working with Unreal Engine 5 on AI and gameplay systems. His career spans hands-on programming, rigging, technical animation leadership, and pipeline/tooling roles—having moved between C++, Blueprints, Python, and pipeline automation across studios like Ubisoft Québec, Gearbox Studio Québec, and Beenox. He has built cinematic pipelines, AI behavior systems, and crowd/ability frameworks using GAS and MASS, bringing both engine integration and tooling expertise. Comfortable shifting between code and content, Sébastien combines technical leadership with practical implementation, from mocap and skinning to gameplay AI design. Based in Quebec City, he pairs a programmer’s discipline with an animator’s eye, which helps him bridge gaps between artists and engineers on complex production pipelines.
code12 years of coding experience
job8 years of employment as a software developer
bookDEC 3D Programming and video games, DEC 3D Programming and video games at Cégep De Sainte-Foy
languagesEnglish, French
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Github Skills (13)

maya9
shotgun5
minecraft3
fabric3
pipeline2
filesystem2
file-manager1
json1
python1
modular1
datatypes1
react1
serialization1

Programming languages (3)

C++RubyPython

Github contributions (5)

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sbourgoing/omtk_lumberyard

Mar 2017 - Nov 2018

Contributions:4 commits, 2 pushes, 1 branch in 1 year 8 months
sbourgoing/omtk

Apr 2018 - Aug 2020

Contributions:25 pushes, 1 comment, 1 issue in 2 years 4 months
productionmaya
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Sébastien Bourgoing - Gameplay Programmer at Beyion Studio