Summary
Sébastien Bourgoing is a versatile gameplay programmer and technical animator with over a decade of experience in the video game industry, currently working with Unreal Engine 5 on AI and gameplay systems. His career spans hands-on programming, rigging, technical animation leadership, and pipeline/tooling roles—having moved between C++, Blueprints, Python, and pipeline automation across studios like Ubisoft Québec, Gearbox Studio Québec, and Beenox. He has built cinematic pipelines, AI behavior systems, and crowd/ability frameworks using GAS and MASS, bringing both engine integration and tooling expertise. Comfortable shifting between code and content, Sébastien combines technical leadership with practical implementation, from mocap and skinning to gameplay AI design. Based in Quebec City, he pairs a programmer’s discipline with an animator’s eye, which helps him bridge gaps between artists and engineers on complex production pipelines.
12 years of coding experience
8 years of employment as a software developer
DEC 3D Programming and video games, DEC 3D Programming and video games at Cégep De Sainte-Foy
English, French