Sebastien Charron

Tech Lead at Squido Studio

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Sebastien Charron is a Tech Lead and seasoned Unity engineer with 10+ years delivering games and tools across mobile, VR, and editor ecosystems. He designs modular, performance-conscious systems—most recently architecting Jungle XRKit to accelerate social VR on Meta Quest while unifying multiplayer, UGC and physics interactions. A former Unity engineer who shipped UGC SDK/editor tooling and led internal masterclasses, he blends deep C# tooling experience with hands-on optimization across CPU, GPU and memory for constrained devices. Sebastien excels at turning legacy projects into maintainable pipelines, introducing Addressables and custom editor tooling to streamline production. He pairs studio leadership and mentorship with practical delivery: mentoring teams through accelerators and guiding projects from prototype to live ops. Based in Montreal, he quietly combines educator instincts and production rigor to make complex systems accessible to both technical and non-technical stakeholders.
code10 years of coding experience
job12 years of employment as a software developer
bookAEC Conception & Réalisation de Niveau de Jeu Conception & Réalisation de Niveau de Jeu, AEC Conception & Réalisation de Niveau de Jeu Conception & Réalisation de Niveau de Jeu at Campus ADN
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Stackoverflow

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Programming languages (1)

C#

Github contributions (5)

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FlavoBee/flavo_app

May 2021 - Jun 2021

Contributions:17 commits, 5 pushes, 1 branch in 29 days
PetitChu/OrbitalDefense

Mar 2016 - Mar 2016

Contributions:8 pushes, 1 branch in 9 days
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Sebastien Charron - Tech Lead at Squido Studio