Summary
Sébastien Dubois is a veteran game developer with 9+ years crafting Unity3D experiences and a strong foundation in web and server-side engineering. Based in La Rochelle, he led technical work on procedural generation, AI, and tooling for titles like Dungeon of the Endless and has presented his rendering and pipeline work at Unite 2014. He now ships indie strategy and tactical games (Gladiabots, No Plan B, Echoes of the Architects, Endless Escalation) where AI-driven unit behavior and automated battles are core mechanics. Comfortable across the full stack, Sébastien pairs deep gameplay systems design with pragmatic engineering—often building custom editors, network architectures and platform-specific features to realize creative visions. A former Unity evangelist and lead at Ubisoft and Amplitude, he brings both studio-scale discipline and indie agility to game development.
9 years of coding experience
14 years of employment as a software developer
Concours Centrale-Supélec, PSI, Concours Centrale-Supélec, PSI at Lycée Henri Wallon
Computer Sciences Engineer, Artificial Intelligence, Databases, Web development, Computer Sciences Engineer, Artificial Intelligence, Databases, Web development at ensIIE
English, French