Summary
Sebastien Gaumin is a game engineer with 10 years of cross-disciplinary experience building gameplay, tooling and live-ops systems, now based in the Greater Tokyo Area. He blends rapid prototyping instincts with production discipline—shipping client gameplay features, DevOps/LiveOps tools, and build pipelines across mobile and research-focused projects. His background spans studio work and academic game development (University of Luxembourg), plus earlier finance roles where he built analytical tooling, giving him a strong foundation in data-driven workflows and automation. Fluent in Unity-driven development and comfortable interfacing client features with server logic, he also contributes to localization and QA processes. Colleagues describe him as a prototype baker who enjoys turning experimental ideas into reliable developer tools and playable experiences.
10 years of coding experience
7 years of employment as a software developer
Master 2 (M2), Computer Science Engineer, Master 2 (M2), Computer Science Engineer at ESILV - Ecole Supérieure d'Ingénieurs Léonard de Vinci
National Conservatory of Arts and Crafts
French, English, Japanese