Sebastien Gaumin

Game Engineer at Infinity Vector

Greater Tokyo Area Japan
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Summary

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Senior
🎓
Top School
Sebastien Gaumin is a game engineer with 10 years of cross-disciplinary experience building gameplay, tooling and live-ops systems, now based in the Greater Tokyo Area. He blends rapid prototyping instincts with production discipline—shipping client gameplay features, DevOps/LiveOps tools, and build pipelines across mobile and research-focused projects. His background spans studio work and academic game development (University of Luxembourg), plus earlier finance roles where he built analytical tooling, giving him a strong foundation in data-driven workflows and automation. Fluent in Unity-driven development and comfortable interfacing client features with server logic, he also contributes to localization and QA processes. Colleagues describe him as a prototype baker who enjoys turning experimental ideas into reliable developer tools and playable experiences.
code10 years of coding experience
job7 years of employment as a software developer
bookMaster 2 (M2), Computer Science Engineer, Master 2 (M2), Computer Science Engineer at ESILV - Ecole Supérieure d'Ingénieurs Léonard de Vinci
bookNational Conservatory of Arts and Crafts
languagesFrench, English, Japanese
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Github Skills (18)

allocation10
thread10
async-await10
csharp10
async9
multicore9
jam8
spine5
xml5
google-sheets4
unity3d4
launcher3
game-development3
json3
linux2

Programming languages (2)

C#HTML

Github contributions (5)

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sgaumin/AudioExpress

Oct 2022 - Dec 2024

Contributions:1 release, 23 pushes, 1 branch in 2 years 2 months
sgaumin/TemplateGJ

Jul 2019 - May 2023

Contributions:217 pushes, 5 branches in 3 years 10 months
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