Sébastien Grenier

Software Developer at Unity Technologies

Quebec, Canada
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Summary

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Rockstar
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Top School
Sébastien Grenier is a seasoned software developer based in Quebec with 11 years of experience building high-performance C/C++ systems and GPU-accelerated solutions for companies like Unity and Autodesk. He specializes in computer vision, image processing, geometric algorithms and has deep expertise in OpenCL/OpenGL, Python and Matlab—skills honed through academic research and production work on physics and image-processing simulations. At Unity he applies this low-level and GPU-focused background to real-time graphics and tooling, blending research instincts with practical engineering. Notably, his career began with hands-on academic projects that predicted surgical outcomes and accelerated imaging on GPUs, giving him a uncommon blend of domain research and industrial software delivery.
code11 years of coding experience
job8 years of employment as a software developer
bookM.Sc.A, Genie informatique, M.Sc.A, Genie informatique at Université de Montréal - Ecole polytechnique de Montréal
bookB.Ing, Genie informatique, B.Ing, Genie informatique at Polytechnique Montréal
languagesEnglish, French
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Github Skills (14)

unity-editor10
render10
unity3d10
shader9
post-processing9
scriptable9
javascript8
ui-toolkit8
pipeline8
typescript7
unity-dots6
typechecker2
type-check1
superset1

Programming languages (4)

C#TypeScriptJavaScriptPython

Github contributions (5)

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SebGrenier/SC2_Maps

May 2015 - Jun 2022

Contributions:16 pushes, 1 branch, 5 comments in 7 years 3 months
SebGrenier/WOX_Info

Aug 2015 - Feb 2022

Contributions:9 pushes, 1 branch in 6 years 7 months
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Sébastien Grenier - Software Developer at Unity Technologies