Summary
Sébastien Grenier is a seasoned software developer based in Quebec with 11 years of experience building high-performance C/C++ systems and GPU-accelerated solutions for companies like Unity and Autodesk. He specializes in computer vision, image processing, geometric algorithms and has deep expertise in OpenCL/OpenGL, Python and Matlab—skills honed through academic research and production work on physics and image-processing simulations. At Unity he applies this low-level and GPU-focused background to real-time graphics and tooling, blending research instincts with practical engineering. Notably, his career began with hands-on academic projects that predicted surgical outcomes and accelerated imaging on GPUs, giving him a uncommon blend of domain research and industrial software delivery.
11 years of coding experience
8 years of employment as a software developer
M.Sc.A, Genie informatique, M.Sc.A, Genie informatique at Université de Montréal - Ecole polytechnique de Montréal
B.Ing, Genie informatique, B.Ing, Genie informatique at Polytechnique Montréal
English, French