Sébastien Guimmara

Software Engineer at Oslandia

Toulouse, Occitania, France
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Summary

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Rockstar
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Top School
Sébastien Guimmara is a seasoned software engineer with 11 years of experience specializing in 3D geospatial visualization and real-time data fusion for intelligence and aerospace applications. He has led the 3D engineering of the I4D Explorer, architecting and implementing high-performance rendering of massive satellite imagery, dynamic satellite/debris tracks, meteorological layers, and point clouds using Unity3D, GDAL, PDAL, and C#/.NET. His background blends technical leadership at Airbus Defence and Space with hands-on development across Unity3D, Python tooling, and 3D asset creation, giving him a rare end-to-end perspective from art to production-grade systems. Based in Toulouse, he is comfortable optimizing pipelines for proprietary formats like Airbus DIMAP and scaling visualization of terabyte-scale geospatial datasets in realtime.
code11 years of coding experience
job6 years of employment as a software developer
bookMétiers du cinéma, Cinématographie et production de films / vidéos, Métiers du cinéma, Cinématographie et production de films / vidéos at EMCAM Marseille
bookInfographiste 3D, Infographie 2D & 3D, 3ds Max & Maya, Infographiste 3D, Infographie 2D & 3D, 3ds Max & Maya at Aries Marseille
languagesFrench, English, Spanish
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Github Skills (153)

threejs10
libgit210
tiles10
publish10
svg10
webgpu10
3d10
type-library10
javascript10
hacklang10
gltf10
mkdocs-material10
rendering10
linux10
git-lfs10

Programming languages (11)

TypeScriptC#C++RustCBatchfileMakefileJavaScript

Github contributions (5)

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sguimmara/dotfiles

Jan 2019 - Jan 2023

Contributions:40 pushes, 1 branch in 4 years
sguimmara/hammerhead.gl

May 2023 - Jan 2025

3D renderer written in WebGPU and TypeScript
Contributions:20 PRs, 144 pushes, 24 branches in 1 year 7 months
3d3d-graphicsrendering-3d-graphicsrendering-enginetypescript
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Sébastien Guimmara - Software Engineer at Oslandia