Sébastien Guimmara is a seasoned software engineer with 11 years of experience specializing in 3D geospatial visualization and real-time data fusion for intelligence and aerospace applications. He has led the 3D engineering of the I4D Explorer, architecting and implementing high-performance rendering of massive satellite imagery, dynamic satellite/debris tracks, meteorological layers, and point clouds using Unity3D, GDAL, PDAL, and C#/.NET. His background blends technical leadership at Airbus Defence and Space with hands-on development across Unity3D, Python tooling, and 3D asset creation, giving him a rare end-to-end perspective from art to production-grade systems. Based in Toulouse, he is comfortable optimizing pipelines for proprietary formats like Airbus DIMAP and scaling visualization of terabyte-scale geospatial datasets in realtime.
11 years of coding experience
6 years of employment as a software developer
Métiers du cinéma, Cinématographie et production de films / vidéos, Métiers du cinéma, Cinématographie et production de films / vidéos at EMCAM Marseille
Infographiste 3D, Infographie 2D & 3D, 3ds Max & Maya, Infographiste 3D, Infographie 2D & 3D, 3ds Max & Maya at Aries Marseille
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Sébastien Guimmara - Software Engineer at Oslandia