Sebastien L'heureux

LEAD SYSTEM DESIGNER at Ubisoft Montréal

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Sebastien L'heureux is a lead systems and game designer with seven years in senior roles and over a decade designing open-world gameplay, progression and combat systems for AAA titles. He has led and scaled design teams at major studios including Ubisoft Montréal, Eidos-Montréal and WB Games, shaping quest design, engagement loops and milestone-driven pipelines across projects like Far Cry and Gotham Knights. Known for translating high-level vision into concrete design pipelines, he establishes approval flows, sprint breakdowns and long-term player progression frameworks that keep large teams aligned. His background in psychology and level design gives him a player-centered approach to systems balance and narrative integration. Based in Montreal, he frequently acts as a project closer and cross-discipline bridge between design, narrative and level teams.
code7 years of coding experience
job19 years of employment as a software developer
bookDEC Social Sciences, DEC Social Sciences at Collège Edouard-Montpetit
bookAEC Level Design, AEC Level Design at Ubisoft Campus
bookPsychology and Archeology, Psychology and Archeology at McGill University
languagesEnglish, French
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Github Skills (7)

unity3d10
unity-dots8
shader6
render6
post-processing6
pipeline5
scriptable4

Programming languages (2)

C#HTML

Github contributions (3)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:25 commits, 18 pushes, 1 branch in 4 days
unity3dunitydotsunity-dots
Scriptable Render Pipeline
Contributions:1 comment in 1 day
renderpipelinescriptable
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Sebastien L'heureux - LEAD SYSTEM DESIGNER at Ubisoft Montréal