Sebastien Metrot is an AR/VR senior software engineer with 15+ years of deep systems and multimedia experience, currently contributing to Apple Vision Pro and related 3D/AR frameworks. He combines low-level expertise in C/C++, assembly, real‑time audio/DSP and multithreading with higher-level work on 3D rendering, Metal/OpenGL and GUI frameworks (co‑author of NGL and author of libnui). His career spans shipping audio engines and music applications (MachFive, MOTU instruments, MXP4), game audio and tools, and leading startups as CTO/co‑founder where he built scalable streaming infrastructure and novel audio algorithms. A pragmatic engineer who moves between kernel‑adjacent optimizations and product design, he also prototypes developer tools (Xspray time‑machine debugger) and presents technical work publicly (SceneKit WWDC sessions). Based in Paris, he blends a musician’s sensibility for sound with heavy technical craft, often solving hard synchronization and real‑time problems that aren’t obvious from job titles alone.
15 years of coding experience
27 years of employment as a software developer
Accounting, Commerce and Marketing, Accounting, Commerce and Marketing at ECCIP (French Commerce and Accounting School - Secondary Education)
Computer Science, Computer Science at IUT de Velizy (French Post Secondary School)
Contributions:179 commits, 2 comments, 1 issue in 1 year 10 months
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Sebastien Metrot - AR VR Senior Software Engineer at Apple