Summary
Sébastien Poivre is a Virtual Reality Software Engineer with 11 years of experience building immersive communication and collaboration solutions using Unity for VR/AR platforms, including Oculus Quest and Apple Vision Pro. He combines hands-on XR multiplayer development at Photon Engine with deep product and UX sensibilities honed over many years at Orange, spanning iOS, accessibility, and real-time networking. Skilled in Unity Package Manager, Photon networking, pseudo-haptics and lag compensation, he also designs innovative services and teaches Unity and XR topics to teams. Based in Brittany, France, Sébastien is notable for bridging developer communities and UX practice—having created internal workgroups and run coding dojos—bringing both technical craftsmanship and knowledge-sharing to complex, multiplayer XR projects.
11 years of coding experience
18 years of employment as a software developer
Diplôme d'ingénieur, Informatique, Diplôme d'ingénieur, Informatique at Ecole Nationale Supérieure des Sciences Appliquées et de Technologie
English, japanese (small notions), german (bases)