Sébastien Poivre

Virtual Reality Software Engineer at Photon Engine

Acigné, Brittany, France
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Summary

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Senior
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Sébastien Poivre is a Virtual Reality Software Engineer with 11 years of experience building immersive communication and collaboration solutions using Unity for VR/AR platforms, including Oculus Quest and Apple Vision Pro. He combines hands-on XR multiplayer development at Photon Engine with deep product and UX sensibilities honed over many years at Orange, spanning iOS, accessibility, and real-time networking. Skilled in Unity Package Manager, Photon networking, pseudo-haptics and lag compensation, he also designs innovative services and teaches Unity and XR topics to teams. Based in Brittany, France, Sébastien is notable for bridging developer communities and UX practice—having created internal workgroups and run coding dojos—bringing both technical craftsmanship and knowledge-sharing to complex, multiplayer XR projects.
code11 years of coding experience
job18 years of employment as a software developer
bookDiplôme d'ingénieur, Informatique, Diplôme d'ingénieur, Informatique at Ecole Nationale Supérieure des Sciences Appliquées et de Technologie
languagesEnglish, japanese (small notions), german (bases)
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Stackoverflow

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31reputation
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2answers
0questions
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Github Skills (19)

swift8
steamvr7
objective-c7
ios7
openvr7
macos7
unity3d6
cocoapods6
xcode6
garbage-collection6
swift-package-manager6
xna6
carthage5
des5
github-api3

Programming languages (3)

C#CSSJavaScript

Github contributions (5)

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gizmhail/ForceFeedbackVR

May 2019 - Aug 2019

Contributions:26 commits, 22 pushes, 2 branches in 3 months
gizmhail/FridgeTracker

Jul 2017 - Sep 2018

Contributions:1 release, 15 pushes, 1 branch in 1 year 1 month
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