Seiya Ishibashi

Software Engineer at Capcom

Japan
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Summary

🤩
Rockstar
Seiya Ishibashi is a seasoned software engineer with 14 years' experience building tools, pipelines, and game systems for major studios including Capcom, Polyphony Digital, Unity Technologies, Square Enix, and FromSoftware. He specializes in game-engine tooling and asset pipelines, contributing to Unity’s Alembic importer/exporter and fixing complex scene and shader issues in high-profile Unity demos like Unity-Chan "Candy Rock Star." Comfortable across backend and graphics-focused development, he blends code optimization, topology/UV handling, and shader compatibility work to preserve visual fidelity and pipeline robustness. Based in Japan, he brings rare cross-studio perspective on production workflows and asset interoperability that helps teams ship visually polished, maintainable content at scale.
code14 years of coding experience
job16 years of employment as a software developer
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Github Skills (11)

scene10
alembic10
c-language10
game-development10
shader10
cprogramming-language10
scene-manager10
unity3d10
3d-graphics9
csharp7
dotnet-core7

Programming languages (4)

C#C++ShaderLabVue

Github contributions (5)

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Alembic importer and exporter plugin for Unity
Role in this project:
userBack-end Developer
Contributions:17 releases, 525 commits, 37 PRs in 3 years 10 months
Contributions summary:Seiya's contributions center around enhancing the Alembic importer and exporter plugin for Unity, a project focused on importing and exporting Alembic files. Their work involved updating mesh indexing, adding features related to handling of differing topologies, and implementing improvements for UV and color information handling. The user's changes also include optimizations, code refactoring, and the introduction of a texture mesh.
exporterunityimporteralembic
unity3d-jp/unitychan-crs

Nov 2014 - Apr 2015

Unity-Chan "Candy Rock Star" Live Demo
Role in this project:
userGame Developer
Contributions:8 commits, 2 pushes in 4 months
Contributions summary:Seiya primarily contributed to scene setup and shader modifications within the Unity project. They fixed issues in several scenes and updated shaders for compatibility, likely addressing visual glitches or performance issues. Their work involved modifying scene elements, and adapting shaders to ensure proper rendering in different Unity versions. The commits indicate a focus on ensuring the visual fidelity of the game.
live-demorockcandyunityunity2d
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Seiya Ishibashi - Software Engineer at Capcom