Seoyoung J is a seasoned game programmer with over a decade of experience building interactive experiences across Unity and Unreal Engine, now contributing to client-side development at NCSOFT. She has shipped mobile and PC titles, led core feature work on a Steam release, and implemented gameplay systems from boss logic to animation and VFX integration while optimizing pipelines for performance and memory. Her background spans VR/AR prototypes, multi-platform CI/CD automation, and shader/rendering migrations, reflecting a practical fluency across graphics, networking, and tooling. Comfortable working with cloud services, analytics SDKs, and localization, she also mentors junior engineers and has a master’s in computer science engineering. A detail that sets her apart: she has hands-on experience syncing native sensor data between Unity and Android via cross-language plugins, enabling robust mobile/VR interactions.
11 years of coding experience
7 years of employment as a software developer
Ontario Diploma Computer Software Technology/Technician, Ontario Diploma Computer Software Technology/Technician at Centennial College
Master's degree Computer Science Engineering, Master's degree Computer Science Engineering at Hanyang University
Contributions:26 commits, 25 pushes, 1 branch in 1 month
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