Sercan Altundaş is a multidisciplinary software engineer and technical founder with over a decade of experience building SDKs, integrations, and avatar systems for games and web applications from Tallinn. He co-founded Ready Player Me as a side project and led its SDK efforts, helping the project secure early backing from prominent VCs and industry founders while delivering Unity pipelines used by partners like Huawei, H&M, and Wargaming. Comfortable across full-stack and engine-level work, he maintains notable open-source contributions such as an unofficial OpenAI Unity package that added WebGL/Android support, chat completions and Whisper audio integrations. Currently developing at Neocortex and still driving indie efforts at NYAARGH!, he blends product-minded engineering with hands-on bug fixes and async/error-handling rigor. He holds an MSc in Software Engineering and often bridges research-grade ideas into production-ready developer tooling.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at Technische Hochschule Mittelhessen
Highschool Science, Highschool Science at Çıldır Lisesi
Master of Science (MSc) Software Engineering, Master of Science (MSc) Software Engineering at TalTech – Tallinn University of Technology
Master of Science (MSc) Software Engineering, Master of Science (MSc) Software Engineering at University of Tartu
Bachelor of Science (BSc) Computer Engineering, Bachelor of Science (BSc) Computer Engineering at Ege University
An unofficial OpenAI Unity Package that aims to help you use OpenAI API directly in Unity Game engine.
Role in this project:
Full-stack Developer
Contributions:22 releases, 28 commits, 40 PRs in 2 months
Contributions summary:Sercan primarily contributed to the development of an unofficial OpenAI Unity Package. They addressed critical bugs by adding `await` calls to resolve potential issues in asynchronous operations and corrected class names in sample code. They implemented error handling, including the creation of response type interfaces and error checks within the dispatch methods. Furthermore, the user integrated Android and WebGL support, and added the chat completion and whisper audio API implementations.
Contributions:66 commits, 1 PR, 48 pushes in 16 days
crosswordjamautumngame-jamlisp-interpreter
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