Serge Catudal is a Technical Lead with 11+ years designing backend and platform infrastructure for online services, currently building a Kubernetes-based internal developer platform at Ubisoft. He combines low-level expertise in C/C++ and DSP with modern cloud-native tooling in Go and Python, having architected gateways, observability stacks, and operator-pattern controllers for Kong, Prometheus, OpenTelemetry, and ElasticSearch. His background in video codec and kernel driver development gives him a strong systems mindset and a knack for performance- and reliability-focused solutions that few platform engineers possess. Based in Montreal, he has repeatedly moved legacy monoliths to distributed component architectures and automated logging/metrics/tracing as code. Colleagues rely on him to bridge deep engineering detail and pragmatic platform design to enable teams across large organizations.
11 years of coding experience
9 years of employment as a software developer
Master in Applied Sciences, Information Technology (IT) Engineering, Master in Applied Sciences, Information Technology (IT) Engineering at École de technologie supérieure
Master in Applied Sciences, Computer/Electrical Engineering, Master in Applied Sciences, Computer/Electrical Engineering at Université de Montréal - Ecole polytechnique de Montréal
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