Sergei Kushnirenko is a senior software engineer with 13 years of experience building high-performance game systems, platform ports, and real-time simulation tools across studios like 4A Games, Gaijin Entertainment, and EA. He specializes in performance and memory optimization, AI and gameplay systems, and cross-platform engineering—from console and embedded ARM targets to Steam and Xbox Live—while also modernizing legacy codebases for stability at scale. A full-stack contributor on an open-source city-building simulation, he blends UI work with engine-level features such as render-driver selection and Rich Presence integration. Known for pragmatic tooling (telemetry, replay, and cover-generation tools) that speeds iteration for designers, he also trains and mentors colleagues on robust architectures. Based in Sliema, Malta, he pairs a fondness for algorithms and old cars with deep domain expertise in real-time systems and platform constraints.
13 years of coding experience
20 years of employment as a software developer
Engineer's Degree, Computer/Information Technology Administration and Management, Engineer's Degree, Computer/Information Technology Administration and Management at ITMO University
:deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
Role in this project:
Full-stack Developer
Contributions:64 reviews, 25 commits, 46 PRs in 2 months
Contributions summary:Sergei contributed to both the user interface and the game engine of the city-building simulation game. They implemented features such as allowing unique screen resolutions in settings and adding Discord/Github Rich Presence. Further contributions included fixing Windows solution generation for CMake and adding command-line parameters to select render drivers. These actions reflect a blend of front-end UI modifications and back-end engine integrations.
Contributions:5 releases, 5 reviews, 47 PRs in 1 year 9 months
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Sergei Kushnirenko - Senior Software Engineer at Forgotten Empires