Sergey Sinyavsky is an indie game developer with 10 years of experience specializing in porting Flash games to modern web and mobile platforms using Pixi.js, Phaser, Three.js, Defold and Unity. Based in Katowice, Poland, he combines low-level technical training in radiophysics with practical game engineering to solve performance and compatibility challenges across browsers and devices. He has shipped commercial projects both independently and during a two-year stint at Sky Interactive, focusing on scalable HTML5 ports and mobile builds. Known for pragmatic tool choices and cross-engine fluency, Sergey often bridges gaps between legacy content and contemporary runtimes. His background as a technician-programmer gives him a strong systems mindset when optimizing rendering and memory on constrained platforms.
10 years of coding experience
2 years of employment as a software developer
Степень бакалавра, Радиофизика, Степень бакалавра, Радиофизика at Belarusian State University
Техник-программист, 8.2, Техник-программист, 8.2 at Минский государственный радиотехнический колледж
Contributions:46 pushes, 1 branch in 1 year 6 months
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