Summary
Sergey Ten is a seasoned AI and computer vision engineer with 12 years of experience building research-driven products in reinforcement learning, deep learning, sensor fusion and mobile augmented reality. He has led RL and autonomous driving research at Imagry and delivered mobile AR and GPU-accelerated vision prototypes across startups and contractors, leveraging deep expertise in OpenGL/DirectX, CUDA and non-smooth numerical optimization. A veteran 3D programmer, Sergey bridges low-level graphics and high-level learning systems—having shipped production sensor-fusion and AR demos as well as experimental RL agents. Based in Israel’s North District, he combines academic rigor (M.S. level background) with hands-on systems engineering, often tackling problems that require both novel optimization and GPU shader engineering. An uncommon strength is his fluency across the full pipeline from mesh and shader work to deploying DNNs on mobile AR platforms.
12 years of coding experience
10 years of employment as a software developer
Master degree, SPb polytechnic university