Sergii Rustamov is a Technical Director with 12+ years building high-load online game backends and live services, blending deep C/C++, C#, Python and Linux systems expertise with hands-on big data analysis. He has led technical strategy and production processes at Frag Lab and Crytek Kiev, guiding architecture, coding standards, and operational quality for large-scale multiplayer systems. Sergii’s background ranges from low-level engine porting and custom memory allocators to service-oriented metagame backends, chat clustering with Ejabberd, and automated stress-testing toolchains—demonstrating both systems-level rigor and product-aware delivery. He favors multi-language environments and agile practices, translating business needs into functional and non-functional requirements while mentoring teams to meet live-service SLAs. Notably, he built CI/nightly integrations using Valgrind and bespoke packaging and crash-reporting pipelines that improved reliability for 64-bit Linux server deployments. Based in Ukraine with a Master’s in Theoretical Mathematics, he blends formal analytical training with pragmatic engineering leadership.
12 years of coding experience
16 years of employment as a software developer
Master degree, Theoretical Mathematics, Master degree, Theoretical Mathematics at Kyiv National Taras Shevchenko University
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
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