Sergio Barrios

Senior Software Engineer, Engine Support at Unity Technologies

Bogota, Colombia
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Summary

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Rockstar
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Top School
Sergio Barrios is a seasoned multimedia and Unity-focused software engineer with a decade of experience building immersive simulations, VR/XR experiences, and educational platforms. Currently a Senior Software Engineer in Engine Support at Unity Technologies, he excels at diagnosing and resolving deep engine-level issues across build pipelines, serialization, asset databases, and performance optimization while serving as a technical bridge between customers and development teams. His background spans applied simulation projects—from agricultural and military trainers to interactive virtual labs and gamified enterprise apps—demonstrating strong systems thinking and domain collaboration. He combines hands-on C#/Unity development with customer-facing technical leadership, having led dedicated engineer programs and authored internal knowledge to improve team effectiveness. Notably, his academic VR capstone on cardiac auscultation highlights a consistent thread of using immersive tech for practical training and measurable learning outcomes.
code10 years of coding experience
job3 years of employment as a software developer
bookScholarship - Emerging Leaders in the Americas Program, Game Development and Entrepreneurship - Computer Science, Scholarship - Emerging Leaders in the Americas Program, Game Development and Entrepreneurship - Computer Science at University of Ontario Institute of Technology
bookMultimedia Engineer, ENGINEERING, Multimedia Engineer, ENGINEERING at Universidad Militar Nueva Granada
languagesSpanish, English
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Github Skills (30)

assembly9
linux9
opengl9
android9
unity3d9
embedded9
webassembly8
game-development8
compile8
raylib8
compilation8
game-engine7
videogames7
iot7
raspberry-pi7

Programming languages (6)

C#TypeScriptC++ShellCJupyter Notebook

Github contributions (5)

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seprab/seprab

Mar 2019 - Mar 2023

Contributions:60 commits, 97 pushes, 4 branches in 4 years
seprab/playrpgdate

Jun 2024 - Jan 2025

This is a test project for practicing c++ on playdate.
Contributions:2 PRs, 85 pushes, 4 branches in 7 months
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