Sergio Basurco is a Senior Animation Programmer with 12 years of experience building animation and gameplay systems for AAA titles, currently crafting immersive experiences at BAFTA-winning Ninja Theory from Barcelona. He combines deep C++ and Unreal Engine expertise with practical systems design—shipping locomotion, motion matching, root-motion NPC systems, full-body and feet IK, physical animation and responsive aim systems that eliminate foot sliding. His background spans gameplay programming, tools and pipeline improvements, and real-time graphics from roles at Smilegate, Tequila Works and Coherent Synchro, where he led teams and R&D for production-grade video stitching software. Sergio also teaches gameplay programming and has a knack for translating mocap and rigging workflows into robust runtime features, making him a strong bridge between tech animators, designers and programmers. An early maker of a touchless neural-network UI and an advocate for clear documentation, he blends research-minded prototyping with pragmatic delivery.
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