Sergio García is a game programmer and software engineer with eight years of professional experience and a bachelor’s degree in Video Game Development from Universidad Complutense de Madrid. He combines a strong self-taught ethos with proven Rust expertise, having built and deployed telemetry and remote-management systems that run on thousands of client machines. Currently leading technical development at indie studio Ao Norte, he owns end-to-end game systems and has shepherded projects from prototype to funded production. Comfortable working autonomously yet communicative across teams, he blends game-focused creativity with backend reliability. Based in Pontevedra, Spain, he’s driven by a mission to improve the world through innovative, dependable software and often applies systems-thinking from industrial telemetry to game engineering.
8 years of coding experience
2 years of employment as a software developer
Videogames Development, Computer Software Engineering, Videogames Development, Computer Software Engineering at Universidad Complutense de Madrid
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