Summary
Sergio Gardeazabal is a Senior Software Engineer with nine years of experience specializing in game engines, tools, and physics systems using C++, C#, PHP and Unreal Engine. He designed and shipped the Chaos Visual Debugger from scratch and iterated it through multiple UE releases to support networked physics debugging, serialization, and packaged client/server workflows. His background spans engine work at Compulsion and Nimble Giant, gameplay systems for Fortnite/UEFN, and founding Savage Codes where he built AIRBURNER and custom tooling like level streaming and weapon frameworks. Recently he’s been integrating AI agents into game engines at Bezi, blending runtime systems knowledge with emerging agent tech. Notably, he pairs deep low-level physics and performance optimizations with practical delivery—improving compile times, multithreading for Simplygon, and large-scale content patching pipelines. Based in Vancouver, he brings an entrepreneurial mindset to complex engine problems and a track record of shipping editor and runtime systems that make large teams more productive.
9 years of coding experience
9 years of employment as a software developer
Designer and Programmer of Virtual Simulators Career of Design and Programming of Virtual Simulators, Designer and Programmer of Virtual Simulators Career of Design and Programming of Virtual Simulators at Escuela Da Vinci
Spanish, English