Sergio Martos is a Senior Client Engineer based in Barcelona with nine years of experience building games and interactive tools across client-side and full-stack domains. He co-founded CinnamonWorks Games and has progressed through hands-on roles from mobile developer and frontend chapter lead to senior client engineer at Scopely, blending product-focused engineering with team leadership. Sergio contributes to open-source game tooling—improving raygui with new controls, bug fixes and lock-state features—showing attention to UI ergonomics and low-level control behavior. His background as a Unity3D instructor and work on gamedev pipelines highlight a strong foundation in both real-time graphics and developer workflows. Comfortable shipping production mobile games and tooling, he brings entrepreneurial grit and a penchant for pragmatic, developer-friendly solutions.
9 years of coding experience
4 years of employment as a software developer
Técnico superior en animaciones 3d juegos y entornos interactivos Diseño de videojuegos y contenido interactivo, Técnico superior en animaciones 3d juegos y entornos interactivos Diseño de videojuegos y contenido interactivo at CEV Barcelona
A simple and easy-to-use immediate-mode gui library
Role in this project:
Full-stack Developer
Contributions:18 commits, 22 pushes in 1 month
Contributions summary:Sergio's contributions primarily revolve around enhancing the raygui library, a simple immediate-mode GUI library for raylib. Their work encompasses implementing, reviewing, and refining various GUI controls, including `GuiSpinner`, `GuiValueBox`, and `GuiTextBoxMulti`. They've also focused on bug fixes, improvements to existing controls like `GuiListElement` and `GuiDropdownBox` as well as adding features like a new LOCKED state and the functions `GuiLock()` and `GuiUnlock()`, indicating involvement in both UI implementation and potential backend logic for control behavior.
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