Sergio Román is a Senior Software Engineer and pragmatic solutions architect based in Barcelona with over eight years delivering cloud-native, microservices and AI-driven systems across Java, Python and C++ stacks. He combines enterprise-grade experience—designing scalable Spring Boot APIs, Terraform/Kubernetes deployments and CI/CD pipelines—with a creative game-development background, having shipped multiplayer and physics-driven projects in Unreal, Unity and custom engines. As a founder he builds privacy-first, RAG-enabled assistive AI platforms and contributes actively to open source and GameJams, maintaining a diverse GitHub portfolio and an itch.io game showcase. Known for applying domain-driven design, automated quality enforcement and security-by-design, he also mentors teams and leads internal innovation labs. A less obvious strength is his knack for turning academic game-thesis prototypes into production-ready products and cross-disciplinary tooling that improves developer productivity.
8 years of coding experience
6 years of employment as a software developer
Grado Superior en Desarrollo de aplicaciones multiplataforma, Grado Superior en Desarrollo de aplicaciones multiplataforma at IES Marianao
MSc in Video Game Programming Videogames and programming, MSc in Video Game Programming Videogames and programming at The Core School - Escuela Superior de Audiovisuales
Blizzard and Unity GameJam project - Videogame built in Unity
Contributions:7 reviews, 112 PRs, 137 pushes in 18 days
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Sergio Román - Senior Software Engineer at Sensoria Solutions