Sergio Vanaclocha is a seasoned software engineer and co-founder with over 11 years building real-time 3D engines and tools for simulation, VR and videogames from Valencia, Spain. As COO of Noesis Technologies he helped create NoesisGUI, a XAML-based UI framework integrated with Unity, Unreal and multiple platforms including consoles and mobile. His deep C++ and C# expertise is grounded in hands-on engine work—memory management, serialization, reflection systems—and earlier roles porting cores to Xbox and PS3. He has a designer’s eye for graphics and UI, evidenced by front-end contributions to Noesis/Tutorials that demonstrate practical engine-to-UI integration. Sergio’s background spans industry and academia, including graphics research on natural element representation, which informs his blend of applied R&D and product-focused engineering. Colleagues know him for shipping robust cross-platform graphics software while keeping an eye on elegant UX.
11 years of coding experience
9 years of employment as a software developer
BS, Computer Engineering, BS, Computer Engineering at Universidad Politécnica de Valencia
Contributions:1 release, 189 commits, 2 PRs in 7 years 9 months
Contributions summary:Sergio primarily implemented user interface elements using NoesisGUI for the NoesisGUI samples. These changes involved the addition of various samples that showcases how to use NoesisGUI to integrate with different game engines or platforms. The commits involved the creation of new UI elements and incorporating these UI elements in various unity samples.
Community-developed set of extensions to NoesisGUI
Contributions:3 commits, 2 pushes in 6 years 7 months
extensionsgui
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.