Serhii Rieznik

Senior Graphic Engineer at Womp

Berlin, Germany
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Summary

👤
Senior
🎓
Top School
Serhii Rieznik is a Senior Graphics Engineer based in Berlin with over a decade of experience in game development and real-time rendering, currently shaping visuals at Womp. He has a strong track record building and leading rendering teams and pipelines at companies like Wargaming and MBition, where he specialized in high-fidelity car graphics and physically based shading. With a Master's in Applied Mathematics, Serhii combines solid mathematical foundations with practical engine-level expertise to push photorealism and performance on multiple platforms. He’s equally comfortable architecting systems as he is optimizing shaders and draw calls, and has repeatedly translated art-driven goals into scalable rendering solutions. Notable across his career is the transition from mobile and cross-platform game work to leading render development for large-scale projects, reflecting both breadth and depth in graphics engineering.
code12 years of coding experience
job12 years of employment as a software developer
bookNational Technical University of Ukraine "Kharkiv Polytechnic Institute"
languagesEnglish, Russian, Ukrainian
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Github Skills (78)

windows10
pbrt10
metal10
direct3d10
rendering-engine10
pbr10
shader10
gltf10
rendering10
linux10
glsl10
bidirectional10
graphics-programming10
opengl10
webgl10

Programming languages (5)

TypeScriptC++Objective-C++HTMLGLSL

Github contributions (5)

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serhii-rieznik/etx-tracer

Jan 2022 - Jan 2023

Physically-based CPU and GPU ray-tracer
Contributions:7 releases, 166 commits, 15 PRs in 1 year
tracerray-tracingcausticsopenclcpu
sergeyreznik/glslang

Feb 2017 - Nov 2017

Contributions:26 pushes, 2 branches in 9 months
esslkhronosspir-vfront-endglsl
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