Serhii Rieznik is a Senior Graphics Engineer based in Berlin with over a decade of experience in game development and real-time rendering, currently shaping visuals at Womp. He has a strong track record building and leading rendering teams and pipelines at companies like Wargaming and MBition, where he specialized in high-fidelity car graphics and physically based shading. With a Master's in Applied Mathematics, Serhii combines solid mathematical foundations with practical engine-level expertise to push photorealism and performance on multiple platforms. He’s equally comfortable architecting systems as he is optimizing shaders and draw calls, and has repeatedly translated art-driven goals into scalable rendering solutions. Notable across his career is the transition from mobile and cross-platform game work to leading render development for large-scale projects, reflecting both breadth and depth in graphics engineering.
12 years of coding experience
11 years of employment as a software developer
National Technical University of Ukraine "Kharkiv Polytechnic Institute"
Repository contains models and reference files for ray-tracing
Contributions:6 commits, 7 pushes, 3 branches in 2 years 5 months
raytracing
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