Seth Alves

Senior Software Engineer at High Fidelity, Inc.

San Francisco, California, United States
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Summary

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Senior
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Top School
Seth Alves is a Senior Software Engineer in San Francisco with 12 years of experience building scalable server infrastructure and videogame backends for virtual worlds. He has driven both operations and engineering at companies like High Fidelity and Linden Lab, migrating petabytes to cloud storage, designing multi-colo caching, and tuning networking and physics systems for VR platforms. Comfortable across the stack, he has architected BaaS and microtransaction services on AWS, integrated payments and OAuth providers, and maintained large MySQL deployments with high availability. An active open-source contributor, he enhanced input, hand-tracking, and UI features for the Vircadia metaverse client to improve cross-platform VR interactions. Known for blending deep systems knowledge with product-focused engineering, he often surfaces pragmatic infrastructure fixes that prevent costly growth problems. He brings a pragmatic, operations-minded approach to building resilient real-time systems for immersive experiences.
code12 years of coding experience
job14 years of employment as a software developer
bookMainly classes in Computer Science and Chemistry, no degree earned., Mainly classes in Computer Science and Chemistry, no degree earned. at University of Idaho
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Github Skills (15)

controls10
typescript10
javascript10
virtual-reality10
typescripts10
webxr10
game-controller10
controller10
typescript-types10
meta10
front-end-development9
ui-design9
uid9
linux8
3d8

Programming languages (6)

TypeScriptC++CSchemeJavaScriptPython

Github contributions (5)

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Vircadia open source agent-based metaverse ecosystem.
Role in this project:
userFull-stack Developer
Contributions:23 commits, 4 PRs, 9 comments in 8 months
Contributions summary:Seth contributed to the Vircadia metaverse ecosystem by implementing features related to hand tracking, controller input, and user interface enhancements. They worked on integrating hand tracking for actions like walking and grabbing, and adjusted controller inputs for different devices. Furthermore, the user made UI improvements, including the integration of a mini-tablet interface, and fixed build-related issues to ensure cross-platform compatibility.
realitygamevirtual-realityathenametaverse
Contributions:8 reviews, 9 PRs, 199 pushes in 11 months
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Seth Alves - Senior Software Engineer at High Fidelity, Inc.