Seth Gupton

Principal Software Engineer at Mastery Logistics Systems

Minneapolis, Minnesota, United States
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Summary

👤
Senior
🎓
Top School
Seth Gupton is a Principal Software Engineer with over a decade of experience designing pragmatic, maintainable systems and optimizing developer workflows. He combines deep .NET and C# expertise with proficiency in C++, Java, Unity3D, and DevOps practices to deliver reliable enterprise and user-facing software. Seth has progressed from hands-on EMR development to leading DevOps and principal engineering efforts at C.H. Robinson and Mastery Logistics Systems, driving CI/CD adoption and release process improvements. He co-founded an indie game studio, Groundling Games, and has shipped multiple video games, reflecting a blend of product-focused UX sensibility and systems-level rigor. Known for favoring clean, simple solutions, he pairs strong testing and design-pattern discipline with practical dependency-injection and ORM experience. Based in Minneapolis, he brings entrepreneurial curiosity to large-scale engineering challenges and cross-team delivery.
code10 years of coding experience
job17 years of employment as a software developer
bookBachelor, Computer Science, Bachelor, Computer Science at Iowa State University
languagesEnglish
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Github Skills (59)

random-generation10
quest10
seeding10
betting10
ibm-watson10
avatar9
watson9
client-library9
pip8
baduk8
dm8
multiplatform8
data-files7
c647
disassembly7

Programming languages (13)

C#JavaC++CLSLHTMLVerilogJavaScript

Github contributions (5)

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Fenyx4/UltimaPatcher

Dec 2021 - Apr 2022

Contributions:11 releases, 29 commits, 19 PRs in 4 months
Fenyx4/U4DosRandomizer

Jul 2020 - Sep 2022

Randomizer for Ultima IV
Contributions:5 releases, 370 commits, 56 PRs in 2 years 2 months
ultimarandomizerbettingrandom-generationultima4
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Seth Gupton - Principal Software Engineer at Mastery Logistics Systems