Summary
Seth Hunter is a Display Exploration Engineer with 13 years of experience building hardware-software prototypes and user experiences for emerging display technologies, currently incubating concepts at Apple. His background blends a PhD from MIT Media Lab and research engineering at Intel Labs, where he led computational imaging prototypes and organized Intel’s Open Source Hardware Advisory Panel. Seth has a track record of translating experimental ideas into stakeholder-ready demos and UX studies, drawing on earlier work in mixed reality at Hasbro and teaching roles that emphasize creative, human-centered interfaces. He combines deep technical fluency in display systems with a studio-art sensibility from dual degrees in cognitive science and art, enabling solutions that are both technically rigorous and experientially compelling. An understated strength is his consistent role at the intersection of research, product, and presentation—moving prototypes from lab benches into persuasive narratives for decision-makers.
13 years of coding experience
14 years of employment as a software developer
MAS, Media Arts and Sciences, MAS, Media Arts and Sciences at Massachusetts Institute of Technology
MFA, Art and Technology, MFA, Art and Technology at School of the Art Institute of Chicago
BS, Cognitive Science and Studio Art, BS, Cognitive Science and Studio Art at University of Virginia
Spanish