Seth Pendergrass is a computer graphics engineer with 11 years of experience building GPU-driven systems for products ranging from Xbox backward compatibility to VR streaming and sensor simulation. He’s worked at Microsoft, Meta (Oculus Link and Air Link), Applied Intuition, and ByteDance before launching a self-directed "secret project" focused on graphics work. Known for enjoying "drawing triangles," Seth blends low-level GPU optimization with practical systems engineering and has hands-on experience in real-time rendering and simulation pipelines. Based in Portland, he pairs a University of Washington computer engineering background with a curiosity for pushing rendering performance in production environments.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science (B.S.), Computer Engineering, Bachelor of Science (B.S.), Computer Engineering at University of Washington
Contributions:21 commits, 2 PRs, 27 pushes in 2 years 11 months
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