Seth Tribbey is a Unity game developer with eight years of hands-on experience building and shipping commercial slot games and tooling from Elkridge, Maryland. He holds a BS in Computer Science from the University of Maryland and has driven end-to-end features across gameplay, art integration, and audio while refactoring and extending proprietary C# game logic libraries. At AmTote he implemented gameplay for 14 Unity titles, automated CI/CD with Azure DevOps, and built a .NET MVVM WPF emulator that links Unity via gRPC—demonstrating a knack for bridging game frontends with backend systems. Earlier internships exposed him to embedded security research and big-data ingestion workflows, giving him a practical appreciation for low-level debugging and production data pipelines. Colleagues rely on him for fast, high-impact bug triage and collaborative iteration with mathematicians and artists to produce polished player experiences.
9 years of coding experience
8 years of employment as a software developer
Bachelors Computer Science, Bachelors Computer Science at University of Maryland
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