Summary
Seung Shin is a backend developer with nine years of experience, currently building scalable mobile game server systems at 크래프톤 using Go, MSA, gRPC and AWS. He holds a Master's in Software Engineering from KAIST where his research focused on System-of-Systems verification and uncertainty, bridging rigorous academic methods with production engineering. His hands-on background spans mobile IAP, service logic design, and distributed microservices, informed by early research and internships in AR, BCI, and 3D printing tools. Seung has also worked on low-level motion network drivers and usability studies, demonstrating a rare mix of systems, embedded, and human-centered research experience. Beyond games, he contributes to security-focused projects (FuriosaAI affiliation, KAIST SoftSec roots and KITRI vuln track) indicating an active interest in secure, reliable systems. Based in Seoul, he combines research-grade rigor with a pragmatic approach to shipping resilient backend services.
9 years of coding experience
University of Michigan
한국과학기술원(KAIST) 부설 한국과학영재학교
University of California Santa Cruz
석사, 전산학부, 석사, 전산학부 at 한국과학기술원(KAIST)