Summary
Seungchan Jeong is a Senior Graphics Engineer with 10 years of experience specializing in real-time graphics, Unity3D/Unreal Engine, OpenCV and C/C# development. Currently at Unity, he focuses on optimizing game projects and graphics R&D, drawing on prior UE4 client programming for a major kart racing title and hands-on GPU profiling work. His background includes creating synthetic datasets for 3D pose and printer-malfunction detection and integrating 3D pose estimation into Unity, showing a blend of computer vision and interactive systems expertise. He has research experience in VR-based vision testing and XR emulation from academic collaborations and internships, reflecting a strong foundation in both applied research and production engineering. Based in South Korea, he combines deep practical optimization skills with a penchant for building synthetic training data and tooling that bridge ML and real-time graphics.
10 years of coding experience
2 years of employment as a software developer
석사, 전산학부, 자퇴, 석사, 전산학부, 자퇴 at 한국과학기술원(KAIST)
소프트웨어학과, 디지털 미디어, 4.16 / 4.5, 소프트웨어학과, 디지털 미디어, 4.16 / 4.5 at Ajou University(아주대학교)
Japanese