Summary
Seungil Nam is a versatile software engineer and founder with 11 years of experience specializing in startup and new-business launches, blending frontend (Next.js/React/Vue, TypeScript), mobile (Flutter, native iOS/Android), backend (Go), and 3D/game development (Unity, PlayCanvas). He routinely owns projects end-to-end—from technical selection and architecture to CI/CD and cloud deployment on AWS/GCP/Firebase—enabling rapid, production-ready delivery across web, mobile, and game platforms. At DMM and Visiolion he led cross-disciplinary teams, built reusable Unity frameworks that cut costs and development time, and implemented scalable Go backends and PWA/WebGL titles. Comfortable switching between product-facing UI work and low-level tool/server engineering, he often removes handoffs that slow startups by shipping full-stack solutions himself. Based in Hokkaido, Japan, he brings a game-developer’s focus on performance and asset pipelines to mainstream web and app products, plus a history of open-source tooling for Unity developers.
11 years of coding experience
9 years of employment as a software developer
工学学士, コンピューター工学部, 工学学士, コンピューター工学部 at 仁済大学校
Japanese, English, Korean