Summary
Seungmin Hyun is a software engineer with 8 years’ experience bridging game development and developer experience, now building DX at Cocone Engineering after a multi-year tenure at Planetarium. He began as a game developer and team lead across studios, founded a startup early in his career, and has consistently focused on improving tooling and workflows for developers. He maintains an open-source blockchain game project and is passionate about nurturing its ecosystem, which reflects a blend of game design sensibility and systems thinking from a physics and CS background. Based in Gyeonggi, South Korea, he brings practical leadership from project management to technical implementation and a knack for turning game-engine expertise into better developer experiences.
8 years of coding experience
14 years of employment as a software developer
Bachelor of Design - BDes, Game Design, Bachelor of Design - BDes, Game Design at Kongju National University