Summary
Seyed Morteza Kamali is a passionate game developer with 10 years of hands-on experience building games across mobile, hypercasual, FPS, and multiplayer genres using Unity and custom tooling. He has delivered complete game systems—from player controllers, enemy AI and procedural puzzle generators to custom shaders and UI/UX—at studios and in freelance projects for both indie and institutional clients. Notable strengths include building custom editor tools to speed workflows, shader creation (liquid, wool, night vision, heat vision) and integrating multiplayer with Photon for responsive networked play. He’s comfortable iterating from playtest feedback and shipping polished mechanics like match-3 merging, advanced bot AI, and dynamic battle-royale wave systems. Based in Iran with a Computer Software Engineering background, Seyed combines deep technical craft with a clear focus on mobile-first player experiences. An early Adobe Flash indie creator turned Unity specialist, he brings a long arc of practical problem-solving and visual experimentation to every project.
10 years of coding experience
9 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at University of Qom