Seyedmorteza Mostajabodaveh

GPU Software Engineer at Apple

London, England, United Kingdom
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Summary

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Senior
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Top School
Seyedmorteza Mostajabodaveh is a GPU software engineer based in London with eight years of experience specializing in real-time rendering for games and 3D editors. He progressed from research and student roles in advanced visualization and global illumination to production rendering at Crytek and now works on GPU software at Apple. His background blends academic rigor—MSc in Informatics from TU München and Fraunhofer research on parallel real-time stream surface computation—with hands-on graphics engineering across engines, OpenGL tooling, DVR, and shader-driven real-time pipelines. Known for pairing low-level GPU knowledge with practical game-focused rendering solutions, he brings both performance-first optimization and visualization research insights to shipping real-time systems. An uncommon thread in his career is sustained work across both research labs and AAA studios, giving him a rare perspective on moving novel graphics techniques into robust production code.
code8 years of coding experience
job6 years of employment as a software developer
bookBachelor of Engineering (B.Eng.), Computer Hardware Engineering, 15.04 from 20.0, Bachelor of Engineering (B.Eng.), Computer Hardware Engineering, 15.04 from 20.0 at Hamedan University of Technology
bookMaster of Science (M.Sc.), Informatics, Master of Science (M.Sc.), Informatics at Technische Universität München
bookHigh School Degree (Diploma), Mathematics and Physics, High School Degree (Diploma), Mathematics and Physics at National Organization for Development of Exceptional Talents’ Shahid Beheshti School, Borujerd, Iran
languagesEnglish, German, Persian, Arabic
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Github Skills (44)

shader10
hosts10
partial10
hlsl10
llvm-clang10
reflection9
glsl9
subset9
wgsl9
api9
directx9
portability9
bgfx9
cpp9
vulkan8

Programming languages (3)

C++Objective-C++GLSL

Github contributions (5)

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This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Contributions:2 PRs, 6 pushes in 5 months
windowsdirectxrenderingintensivegraphics
Cry-Mory/glslang

Jan 2018 - Mar 2018

Contributions:3 PRs, 7 pushes in 2 months
esslkhronosspir-vfront-endglsl
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Seyedmorteza Mostajabodaveh - GPU Software Engineer at Apple